| 2008年2月21日04時02分 |
經過兩個月的沉寂...NewTek終於即將推出下一個版本的升級...在這個版本中將重點放在角色動畫所需要的動畫系統上面...同時將持續提升原來就很強的算圖品質上面...針對真實環境的模擬速度與運算品質上再向前邁出一步...我們將持續在測試中跟各位報告更新的內容... 新聞連結: http://www.newtek.com/news/pressrelease.php?viewpr=36 新聞內容: NewTek Announces Fourth Major Update to LightWave 3D® v9 Update to award-winning 3D animation system includes addition of hair and fur along with new real-world lighting system and advancements in global illumination San Antonio, TX -- February 20, 2008 -- NewTek, Inc., manufacturer of industry-leading video and 3D animation products, today announced LightWave® v9.5, a major update to its award-winning 3D application, LightWave 3D®. LightWave® v9.5 new capabilities include a complete hair and fur solution, new lighting system and many improvements to animation, global illumination, rendering and workflow. The update will be available to registered owners of the LightWave v9 series at no charge. The LightWave v9.5 Open Beta program is scheduled to begin early March; LightWave v9 owners who wish to participate may register now by visiting: http://register.newtek.com/. “As promised with the LightWave v9 series we’ve added major capabilities with each of the updates we’ve delivered so far and LightWave v9.5 is certainly no exception,” said Jay Roth, president, NewTek 3D Division. “With the addition of a complete hair and fur solution, all new real-world lighting system and GI that is significantly faster with even more beautiful results, LightWave v9.5 has something to offer the 3D community regardless of the specialty - from game developers to character animation to architectural visualization.” LightWave v9.5 Update Includes: Character Animation Enhancements New Hair and Fur System Enhanced IK and Animation Systems New Collada, FBX and OBJ I/O New IK Calculation Options for Faster Performance New Bone Type - Joints New Objective Options for IK IK/FK blending Multi-threaded Mesh Deformation Evaluation Modeler UV Unwrap/UV Relax Symmetry Tolerance Lighting, Rendering and Surfacing Enhancements All New Lighting System New Light API IES Lights New Spherical Light Area and Linear Lights Enhanced Renderer Faster Sampling System for GI Improved GI Quality New GI Controls to Customize the Render Disk-Based GI Cache Node Editor Enhancements Interpolated Soft Reflections/Refractions Support for New Light API Functions Oren-Nayar Shading Option for Many Materials Optimizations for Materials and Shaders SDK and LScript Improvements New Light Plug-in Class for third Party Lights and Light Plug-ins SDK Support for New GI Functions and Disk Cache SDK Support for New IK and Animation Capabilities Set Surface Properties Through the Surface Global UI and Workflow Enhancements Enhanced Scene Limits Updated Scene File Format EXIF Metadata Support OpenGL GLSL Enhanced for New Lighting System Image Viewer Consolidation In addition to the new capabilities in LightWave v9.5, the LightWave v9 series has delivered enhanced performance in a number of areas including improved global illumination with higher quality and faster rendering, expanded OpenGL capabilities with new depth of field preview, advancements in the new camera tools and the node and materials editing system. Further, there are now over 24 hours of free LightWave training available online at www.lightwave3d.com. Visual effects artists who used LightWave's world-class rendering system and other capabilities in recent major projects such as Jumper, The Ruins, 300, The Guardian, VFX Emmy®-winning Battlestar Galactica and other hit series, such as The Sarah Connor Chronicles, CSI, CSI Miami, The History Channel’s Dogfights and the up and coming high definition game, WarDevil, depend on LightWave to produce state of the art visual effects on time and on budget. | |
| 2008年2月26日09時02分 |
距離Open Beta公開測試還有一個星期的時間...在這段時間,NT內部測試人員先攻ㄎ些圖片與影片給大家解解悶...新的燈光系統與毛髮系統都非常有趣...當然GI也有顯著的進化... http://www.newtek.com/forums/showthread.php?t=80543 | |
| 2008年2月26日09時02分 |
Simple scene showing Photometric (IES) Lights in action, now native in LightWave 9.5 新的IES光罩效果... | |
以下是此留言的附圖:附件檔 | |
| 2008年2月26日09時02分 |
Spherical light + shadow sampling 新的燈光類型--球型光+陰影取樣計算 | |
以下是此留言的附圖:附件檔 | |
| 2008年2月26日09時02分 |
新的GI運算品質的比較...雜訊明顯少很多...畫面對比度與細節更好... p.s.我把兩張圖做成GIF動畫比較容易看...但是品質會損失一點... | |
以下是此留言的附圖:附件檔 | |
| 2008年2月26日09時02分 |
內建的新毛髮系統...FiberFX 無論反射折射與透明等環境都可以看見完整的毛髮效果... | |
以下是此留言的附圖:附件檔 | |
| 2008年2月26日09時02分 |
新的燈光面板與GI設定面板... | |
以下是此留言的附圖:附件檔 | |
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